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1. (Request) Proximity sensor drop link - in Feedback/Requests [original thread]
Like it says. Drop links that scan up to 150m radius or different per level.
- by Grunt Shade - at 2013.12.09 18:06:00
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2. Dust weapons and setups - in Feedback/Requests [original thread]
I hear alot about nerf this gun and buff this gun. Fact is this game has no where near the weapons it could have yet. Instead of nerfing the forge why not just make a anti vehicle and anti infrantry variant? Im a tanker I can tell you I want more ...
- by Grunt Shade - at 2013.12.07 14:41:00
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3. Commander Suit - in Feedback/Requests [original thread]
So this is pretty non combat suit but has plently of bonuses. The idea is for a medium suit with a big bonus in dampening and detection. In the weapon slot in stead of a weapon there would be a form of binoculars. I say no weapon because the point...
- by Grunt Shade - at 2013.11.15 18:59:00
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4. Request-Training matchs - in Feedback/Requests [original thread]
Well as long as they have seen before that'll work hahaha Being a tanker it sure would save some isk.
- by Grunt Shade - at 2013.11.13 19:49:00
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5. Request-Training matchs - in Feedback/Requests [original thread]
It would be nice to for a corp to be able to have training matches for testing as well as training newer players. No equipment lost and you gain no sp or isk. Purely to help the player not the character
- by Grunt Shade - at 2013.11.13 17:38:00
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6. Hover tank - in Feedback/Requests [original thread]
Yes. I want something different. I don't care what the gunlogi is ment to be I want variety for the sp and isk it cost take it to the enforcer level if you will. If av can choose grenade,mass driver,swarm,and forge gun etc I want more options tha...
- by Grunt Shade - at 2013.09.29 01:22:00
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7. Hover tank - in Feedback/Requests [original thread]
A hover tank with a blaster that could strafe.......very deadly
- by Grunt Shade - at 2013.09.28 16:49:00
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8. Hover tank - in Feedback/Requests [original thread]
Make the gunlogi a hover tank. That will give it its speed back and something different to the battlefield
- by Grunt Shade - at 2013.09.28 16:37:00
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9. (Request)For a Mav - in Feedback/Requests [original thread]
My concept probably mimcs alot apcs from other games. The window for infantry to use was just something different. I like the modern day US Military Bradley with a dust 514 concept thrown onto it to. Either way I can see the Mav being for useful i...
- by Grunt Shade - at 2013.09.12 03:15:00
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10. (Request)For a Mav - in Feedback/Requests [original thread]
The dual gats are more for just intimidating looks. Ive seen the concept of the new ones to come out just added my little touch. I wish we could build our own tanks like everything from the type of frame to engine and battle system. I want more co...
- by Grunt Shade - at 2013.09.12 01:19:00
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11. (Request)For a Mav - in Feedback/Requests [original thread]
Dual heavy duty Gatling Guns. Able to Carry 6 thats counting the driver. 6 wheels with each axle independent suspension setting. Top speed as fast as a level 1 lav in a straight line. Turning and maneuvering obstacles should be better than hav but...
- by Grunt Shade - at 2013.09.11 20:27:00
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12. (Feedback) Increasing game play. - in Feedback/Requests [original thread]
Your on core values and ever so slowly bringing in new material. I see the method to your madness. I havent been playing as much because its getting routine. No variety. I mentioned before about "bases" in an older post my personal opinion giving ...
- by Grunt Shade - at 2013.08.29 20:24:00
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13. railgun - in Feedback/Requests [original thread]
Yes. I know before the last patch there was an issue of the railgun shots having no effect I wonder if this another glitch? I dunno ill try jumping out of the tank and back in if it happens again worst case scenario I look drunk and confused. Jump...
- by Grunt Shade - at 2013.07.27 01:00:00
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14. railgun - in Feedback/Requests [original thread]
I can hit targets pretty well with it. It just seemed oddly way off to me. I suppose their may have been some game lag or. shaking. You'll have to experience it. Hard to describe without just sounding like a badshot.
- by Grunt Shade - at 2013.07.27 00:18:00
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15. Invisible swarms - in Feedback/Requests [original thread]
Courier VII wrote: I've always thought it odd that an "advanced" civilization of humans could not even make defensive measures for vehicles that modern day society uses, like flares. I agree that invisible swarms are a big problem, given that w...
- by Grunt Shade - at 2013.07.26 21:09:00
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16. railgun - in Feedback/Requests [original thread]
Its not everytime but ive now twice had the problem of the railgun shot being way off and this is while sitting still. Shot at a sniper camping out had the sites red on him and it showed it hit off to the left.Anybody having the issue?
- by Grunt Shade - at 2013.07.26 20:50:00
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17. new battle mode for corp - in Feedback/Requests [original thread]
Bases......You put one on your district you have. Everyone in thr corp can move around it freely/ similar to the forge before a battle but larger. When the market opens up to the players like eve it'll be useful for storage and a place to work for...
- by Grunt Shade - at 2013.07.25 01:42:00
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18. vehicle future? - in Feedback/Requests [original thread]
Jet bikes would be sweet. Ill check out the slide I haven't explored much the site nor played this game for too long, but I do love me aome tanks or other equipment. The bet the minmatar will be cool. Anti swarm would be cool. Of course itd have t...
- by Grunt Shade - at 2013.05.29 20:04:00
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19. vehicle future? - in Feedback/Requests [original thread]
Are there going to be in more HAV additions? How about a MAV? Example : modern day models like a bradley or apc type. Something that is not as fast as an LAV, but more armor decent firepower i think they'd be good for city maps. Also maybe they co...
- by Grunt Shade - at 2013.05.29 19:49:00
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20. just an idea. someone has probably thought of - in Feedback/Requests [original thread]
Really both things were in mind. Right now on dust we have corps and battle for districts and planets. And eve is based on space. You mine and fight etc. So if your corp had a space station or battle crusier some kind of large space craft you coul...
- by Grunt Shade - at 2013.05.26 22:53:00
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